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Skillchip

Source Technology Guide pg. 52
Price 400 gp (mark I), 1,600 gp (mark II), 3,600 gp (mark III), 6,400 gp (mark IV), 10,000 gp (mark V)
Slot skillslot; Weight — (mark I), — (mark II), — (mark III), — (mark IV), — (mark V)
Capacity —; Usage

Description

A skillchip contains a wealth of knowledge and lore concerning a single skill. Skillchips for skills like Craft, Knowledge, Perform, and Profession that have multiple subcategories each encode only one subcategory; a user can have a Knowledge (engineering) skillchip, but there are no general Knowledge or Craft skillchips. In order for a user to access a skillchip’s lore, it must be inserted into an active skillslot (see page 38).

The magnitude of the bonus granted by a skillchip varies, ranging from a +2 enhancement bonus to a +10 enhancement bonus, as summarized on the following table.

ModelBonus
Mark I+2
Mark II+4
Mark III+6
Mark IV+8
Mark V+10

Construction

Craft DC 24 (mark I), DC 26 (mark II), DC 28 (mark III), DC 30 (mark IV), DC 32 (mark V)
Cost 200 gp (mark I), 800 gp (mark II), 1,800 gp (mark III), 3,200 gp (mark IV), 5,000 gp (mark V)
Craft Technological Item, at least 10 ranks in skill to be encoded, cybernetics lab